Pokémon Stat Calculator
Pick a Pokémon and nature, then assign EVs (Stat Points in Pokémon Champions) to see all six stats update instantly. For bulk and Speed benchmarks, you can also work out the minimum investment needed to reach a target stat.
Level fixed at 50, IVs always maxed. Up to 32 Stat Points per stat and 66 in total.
50
| Stat | Base | Stat Points | Actual |
|---|---|---|---|
| HP | 108 | 185 | |
| Atk | 130 | 182 | |
| Def | 95 | 115 | |
| SpA ↓ | 80 | 90 | |
| SpD | 85 | 105 | |
| Spe ↑ | 102 | 169 | |
| Total | 600 | 66 / 66 |
Stat Points left: 0
Reverse from a target stat
Using the IVs, nature and level entered above, find the minimum investment that reaches a target stat — handy for bulk and Speed benchmarks.
Quick reference
| Stat | Min | Uninvested | Max | Max+ |
|---|---|---|---|---|
| HP | 183 | 183 | 215 | — |
| Atk | 135 | 150 | 182 | 200 |
| Def | 103 | 115 | 147 | 161 |
| SpA | 90 | 100 | 132 | 145 |
| SpD | 94 | 105 | 137 | 150 |
| Spe | 109 | 122 | 154 | 169 |
Level 50. Min = 0 Stat Points, hindering nature / Uninvested = 0 Stat Points, neutral / Max = 32 Stat Points, neutral / Max+ = 32 Stat Points, boosting nature. HP is not affected by nature.
How stats are calculated
A stat is determined by base stat, IV, EVs, level and nature. In Scarlet & Violet you can put up to 252 EVs into one stat and 510 in total, and only EVs ÷ 4 (rounded down) counts, so the effective total is 508. IVs range from 0 to 31. Pokémon Champions fixes the level at 50, has no IVs to set, and replaces EVs with Stat Points: up to 32 per stat and 66 in total. n Stat Points give the same stat as 8n−4 EVs at level 50 with 31 IVs (32 points = 252 EVs). Natures multiply the stat by 1.1 or 0.9, rounding down. HP is never affected by nature.
[Scarlet & Violet] HP = ⌊(2×Base + IV + ⌊EV÷4⌋) × Level÷100⌋ + Level + 10 / Other stats = ⌊(⌊(2×Base + IV + ⌊EV÷4⌋) × Level÷100⌋ + 5) × Nature⌋ [Pokémon Champions] HP = Base + Stat Points + 75 / Other stats = ⌊(Base + Stat Points + 20) × Nature⌋
FAQ
What are actual stats?
They are the numbers shown on the summary screen. The same Pokémon can have different values depending on IVs, EVs (Stat Points in Pokémon Champions), level and nature, and these are the numbers used in damage calculations and Speed comparisons.
How many EVs can a Pokémon have?
Up to 252 in one stat and 510 across all six. Only EVs ÷ 4 (rounded down) counts, so after putting 252 into two stats, only 4 of the remaining 6 matter (an effective total of 508). At level 50 with 31 IVs, the first 4 EVs add 1 point and every 8 after that adds another.
How do Stat Points in Pokémon Champions differ from EVs?
Pokémon Champions uses Stat Points instead of EVs: up to 32 per stat and 66 in total, with the level fixed at 50 and no IVs to set. In a stat without a nature modifier, each point raises the stat by exactly 1, and n points equal 8n−4 EVs at level 50 with 31 IVs (32 points = 252 EVs).
How do I hit a bulk or Speed benchmark?
Enter the stat and target value under “Reverse from a target stat” and the tool shows the minimum EVs (or Stat Points) needed. Put the rest into other stats so nothing is wasted. For benchmarks such as surviving a specific attack or securing a KO, the EV Optimizer, which runs damage calculations, is a better fit.
How are nature modifiers applied?
A boosted stat is multiplied by 1.1 and a lowered stat by 0.9, rounding down. The modifier applies after IVs and EVs are added, so the higher the stat, the bigger the difference. HP is not affected by nature.