Nature Chart
The boosted stat (row) and lowered stat (column) define the nature. The diagonal is neutral.
| ↑\↓ | Atk↓ | Def↓ | SpA↓ | SpD↓ | Spe↓ |
|---|---|---|---|---|---|
| Atk ↑ | Hardy | Lonely | Adamant | Naughty | Brave |
| Def ↑ | Bold | Docile | Impish | Lax | Relaxed |
| SpA ↑ | Modest | Mild | Serious | Rash | Quiet |
| SpD ↑ | Calm | Gentle | Careful | Bashful | Sassy |
| Spe ↑ | Timid | Hasty | Jolly | Naive | Quirky |
Row = boosted stat, column = lowered stat. Diagonal (same stat) = neutral natures.
Natures used in competitive play (usage data)
Taken from Smogon’s September 2026 usage statistics: the natures in each Pokémon’s top spreads (nature plus investment, up to 4 per Pokémon), weighted by that Pokémon’s usage rate. Rare spreads that do not appear in the statistics are not counted.
Champions Singles
- 1Adamant Atk↑ SpA↓30.2%
- 2Timid Spe↑ Atk↓18.2%
- 3Jolly Spe↑ SpA↓16.9%
- 4Modest SpA↑ Atk↓13.8%
- 5Bold Def↑ Atk↓7.1%
OU (Singles)
- 1Jolly Spe↑ SpA↓25.3%
- 2Timid Spe↑ Atk↓21.7%
- 3Adamant Atk↑ SpA↓15.4%
- 4Bold Def↑ Atk↓10.4%
- 5Modest SpA↑ Atk↓10.3%
Champions Doubles
- 1Adamant Atk↑ SpA↓22.7%
- 2Timid Spe↑ Atk↓20.8%
- 3Jolly Spe↑ SpA↓20.5%
- 4Modest SpA↑ Atk↓14.8%
- 5Bold Def↑ Atk↓5.2%
Doubles OU
- 1Jolly Spe↑ SpA↓18.6%
- 2Timid Spe↑ Atk↓18.2%
- 3Adamant Atk↑ SpA↓16.1%
- 4Modest SpA↑ Atk↓12.0%
- 5Quiet SpA↑ Spe↓7.2%
VGC 2026
- 1Adamant Atk↑ SpA↓22.6%
- 2Modest SpA↑ Atk↓21.5%
- 3Timid Spe↑ Atk↓15.2%
- 4Impish Def↑ SpA↓9.9%
- 5Jolly Spe↑ SpA↓9.3%
Share by lowered stat
| Lowered stat | Champions Singles | OU (Singles) | Champions Doubles | Doubles OU | VGC 2026 |
|---|---|---|---|---|---|
| SpA↓ | 54.3% | 48.2% | 45.0% | 41.3% | 42.0% |
| Atk↓ | 40.2% | 45.2% | 42.3% | 39.8% | 46.2% |
| Spe↓ | 4.3% | 4.0% | 12.2% | 18.1% | 11.3% |
| Def↓ | 0.2% | 0.1% | 0.0% | 0.2% | 0.0% |
| SpD↓ | 0.9% | 2.5% | 0.4% | 0.7% | 0.4% |
| Neutral | 0.1% | 0.0% | 0.0% | 0.0% | 0.0% |
Natures that lower SpA (Adamant / Impish / Jolly / Careful) are picked by sets that use no special moves, and natures that lower Atk (Bold / Timid / Modest / Calm) by sets that use no physical moves; the boosted stat then decides whether the set is offensive or defensive. Natures that lower Spe (Brave / Relaxed / Quiet / Sassy) are for sets that want to be slow so they move first under Trick Room.
How nature changes Speed (level 50)
The top 10 Pokémon by usage in Champions Singles (September 2026), ordered by base Speed, with their level 50 Speed stat calculated three ways. The nature multiplier (×1.1 or ×0.9) is applied last, so with the same investment the gap between neutral and Speed-boosting natures grows with base Speed.
| Pokémon | Base | Slowest | Neutral | Max |
|---|---|---|---|---|
| Mega Lucario Z | 151 | 153 | 203 | 223 |
| Mega Salamence | 120 | 126 | 172 | 189 |
| Garchomp | 102 | 109 | 154 | 169 |
| Mimikyu | 96 | 104 | 148 | 162 |
| Archaludon | 85 | 94 | 137 | 150 |
| Rillaboom | 85 | 94 | 137 | 150 |
| Gholdengo | 84 | 93 | 136 | 149 |
| Primarina | 60 | 72 | 112 | 123 |
| Hippowdon | 47 | 60 | 99 | 108 |
| Mega Golisopod | 40 | 54 | 92 | 101 |
Slowest = Spe-lowering nature, no investment; Neutral = neutral nature, full investment; Max = Spe-boosting nature, full investment. Full investment is 252 EVs or 32 Stat Points in Pokémon Champions, which give the same stat. In Champions IVs are always maxed, so Slowest is the lowest value reachable without lowering IVs.
Compare Speed for other Pokémon, with items and weather →Stat and nature formula
Every stat except HP is derived from base stat, IV, EV and level, then multiplied by the nature modifier. The boosted stat is ×1.1 and the hindered stat is ×0.9, with truncation at each step. HP is never affected by nature.
Stat = ⌊(⌊(2×Base + IV + ⌊EV÷4⌋) × Lv ÷ 100⌋ + 5) × Nature⌋ HP = ⌊(2×Base + IV + ⌊EV÷4⌋) × Lv ÷ 100⌋ + Lv + 10
FAQ
What does a nature change?
One of the five non-HP stats is multiplied by 1.1 and another by 0.9. The gap grows with level and base stat — at Lv50 with a high base stat it can be well over ten points.
Which natures are neutral?
The five natures that boost and hinder the same stat (Hardy / Docile / Serious / Bashful / Quirky) have no effect. They are the diagonal of the table.
Which nature should I pick?
Boost what you use and lower what you don’t. Physical attackers drop SpA; special attackers drop Atk. Defensive builds often boost Def or SpD instead.