Power Herb
Effect
A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
Detailed mechanics
Activation conditions and exact figures that the in-game description leaves out. Taken from the Pokémon Showdown simulator source code (MIT), newest first; periods with identical mechanics are grouped.
- Pokémon ChampionsNot available
- Gen 9
The holder can use Bounce, Dig, Dive, Electro Shot, Fly, Freeze Shock, Ice Burn, Meteor Beam, Phantom Force, Shadow Force, Sky Attack, Solar Beam, and Solar Blade immediately, without the charging turn (single use).
Pokémon that hold this in battle
VGC 20262026-09
Percentages are the share within each Pokémon in VGC 2026 (2026-09).
Source: Smogon (VGC 2024 reg.G)
OU (Singles)2026-09
Percentages are the share within each Pokémon in OU (Singles) (2026-09).
Source: Smogon (OU)
Doubles OU2026-09
Percentages are the share within each Pokémon in Doubles OU (2026-09).
Source: Smogon (Doubles OU)
Items in the same category
FAQ
What does Power Herb do?
A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge. Exact mechanics (Gen 9): The holder can use Bounce, Dig, Dive, Electro Shot, Fly, Freeze Shock, Ice Burn, Meteor Beam, Phantom Force, Shadow Force, Sky Attack, Solar Beam, and Solar Blade immediately, without the charging turn (single use).
Which Pokémon hold Power Herb?
In VGC 2026 usage for 2026-09: Terapagos 8.7%, Iron Jugulis 0%, Lunala 89.7%, Archaludon 0%, Glimmora 87.6%, Eternatus 2.9%.
What is Power Herb's Fling power?
Flinging it deals 10 base power damage.