Magnet
Effect
An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
Detailed mechanics
Activation conditions and exact figures that the in-game description leaves out. Taken from the Pokémon Showdown simulator source code (MIT), newest first; periods with identical mechanics are grouped.
- Pokémon Champions · Gen 4–9
The power of its Electric-type moves is multiplied by 1.2.
Pokémon that hold this in battle
Champions Doubles2026-09
Percentages are the share within each Pokémon in Champions Doubles (2026-09).
Source: Smogon (Champions VGC reg.MC)
Champions Singles2026-09
Percentages are the share within each Pokémon in Champions Singles (2026-09).
Source: Smogon (Champions BSS reg.MC)
VGC 20262026-09
Percentages are the share within each Pokémon in VGC 2026 (2026-09).
Source: Smogon (VGC 2024 reg.G)
OU (Singles)2026-09
Percentages are the share within each Pokémon in OU (Singles) (2026-09).
Source: Smogon (OU)
Items in the same category
FAQ
What does Magnet do?
An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves. Exact mechanics (Pokémon Champions · Gen 4–9): The power of its Electric-type moves is multiplied by 1.2.
Which Pokémon hold Magnet?
In Champions Doubles usage for 2026-09: Archaludon 1.8%, Wash Rotom 4.1%, Pincurchin 19.4%, Heat Rotom 3.5%, Toxtricity 2%, Bellibolt 31.5%.
What is Magnet's Fling power?
Flinging it deals 30 base power damage.