WaterPhysContact

Dive

  • Contact — Moves that touch the target. Hitting a Pokémon with Rough Skin or Iron Barbs (1/8 of max HP) or holding Rocky Helmet (1/6) damages the attacker. Tough Claws boosts them 1.3×. Holding Protective Pads prevents adverse contact effects.

Values in Pokémon Champions

Pow
80
Acc
100
PP
10
Priority
0
Range
Single

Effect

The user gains the Submerged status on the turn this move is used, then attacks on the following turn.

Effects & flags

Contact

Changes by generation

Newest first. Periods with identical values are grouped; bold values changed from the previous (older) period.

GenerationTypeCatPowAccPPPriority
Pokémon ChampionsWaterPhys80100100
Gen 4–9WaterPhys80100100
Gen 3WaterSpec60100100

Type

Super effective (×2)
FireGroundRock
Not very effective (×½)
WaterGrassDragon
No effect (×0)

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Moves of the same type

Pokémon that learn this move11 Pokémon

Narrow these down further in Advanced Search (types, base stats and more) →

FAQ

What type is Dive?

Dive is a Water-type Phys move.

What does Dive do?

The user gains the Submerged status on the turn this move is used, then attacks on the following turn.

What are Dive's power, accuracy and PP?

Power 80, accuracy 100, PP 10.

Which Pokémon can learn Dive?

11 Pokémon can learn it, e.g. Seel, Dewgong, Phione, Manaphy, Ducklett, Cramorant, Arrokuda, Barraskewda.