Dive
- Contact — Moves that touch the target. Hitting a Pokémon with Rough Skin or Iron Barbs (1/8 of max HP) or holding Rocky Helmet (1/6) damages the attacker. Tough Claws boosts them 1.3×. Holding Protective Pads prevents adverse contact effects.
Values in Pokémon Champions
Pow
80
Acc
100
PP
10
Priority
0
Range
Single
Effect
The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Effects & flags
Contact
Changes by generation
Newest first. Periods with identical values are grouped; bold values changed from the previous (older) period.
| Generation | Type | Cat | Pow | Acc | PP | Priority |
|---|---|---|---|---|---|---|
| Pokémon Champions | Water | Phys | 80 | 100 | 10 | 0 |
| Gen 4–9 | Water | Phys | 80 | 100 | 10 | 0 |
| Gen 3 | Water | Spec | 60 | 100 | 10 | 0 |
Type
Super effective (×2)
FireGroundRock
Not very effective (×½)
WaterGrassDragon
No effect (×0)
—
Moves of the same type
Pokémon that learn this move11 Pokémon
Narrow these down further in Advanced Search (types, base stats and more) →
FAQ
What type is Dive?
Dive is a Water-type Phys move.
What does Dive do?
The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
What are Dive's power, accuracy and PP?
Power 80, accuracy 100, PP 10.
Which Pokémon can learn Dive?
11 Pokémon can learn it, e.g. Seel, Dewgong, Phione, Manaphy, Ducklett, Cramorant, Arrokuda, Barraskewda.