DarkPhysContact

Assurance

  • Contact — Moves that touch the target. Hitting a Pokémon with Rough Skin or Iron Barbs (1/8 of max HP) or holding Rocky Helmet (1/6) damages the attacker. Tough Claws boosts them 1.3×. Holding Protective Pads prevents adverse contact effects.

Values in Pokémon Champions

Pow
60
Acc
100
PP
10
Priority
0
Range
Single

Effect

This move’s power is doubled if the target has already taken damage during the turn this move is used.

Effects & flags

Contact

Changes by generation

Newest first. Periods with identical values are grouped; bold values changed from the previous (older) period.

GenerationTypeCatPowAccPPPriority
Pokémon ChampionsDarkPhys60100100
Gen 6–9DarkPhys60100100
Gen 4–5DarkPhys50100100

Pokémon that run this move

Champions Doubles2026-09

Percentages are the share within each Pokémon in Champions Doubles (2026-09).

Source: Smogon (Champions VGC reg.MC)

Doubles OU2026-09

Percentages are the share within each Pokémon in Doubles OU (2026-09).

Source: Smogon (Doubles OU)

Type

Super effective (×2)
PsychicGhost
Not very effective (×½)
FightingDarkFairy
No effect (×0)

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Moves of the same type

Pokémon that learn this move50 Pokémon

Narrow these down further in Advanced Search (types, base stats and more) →

FAQ

What type is Assurance?

Assurance is a Dark-type Phys move.

What does Assurance do?

This move’s power is doubled if the target has already taken damage during the turn this move is used.

What are Assurance's power, accuracy and PP?

Power 60, accuracy 100, PP 10.

Which Pokémon can learn Assurance?

50 Pokémon can learn it, e.g. Meowth, Persian, Mankey, Primeape, Doduo, Grimer (Alolan Form), Koffing, Weezing.