Eerie Impulse
Values in Pokémon Champions
Effect
Lowers the target’s Sp. Atk stat by 2 stages.
Effects & flags
Changes by generation
Newest first. Periods with identical values are grouped; bold values changed from the previous (older) period.
| Generation | Type | Cat | Pow | Acc | PP | Priority |
|---|---|---|---|---|---|---|
| Pokémon Champions | Electric | Status | — | 100 | 15 | 0 |
| Gen 6–9 | Electric | Status | — | 100 | 15 | 0 |
Pokémon that run this move
Champions Doubles2026-09
Percentages are the share within each Pokémon in Champions Doubles (2026-09).
Source: Smogon (Champions VGC reg.MC)
VGC 20262026-09
Percentages are the share within each Pokémon in VGC 2026 (2026-09).
Source: Smogon (VGC 2024 reg.G)
Doubles OU2026-09
Percentages are the share within each Pokémon in Doubles OU (2026-09).
Source: Smogon (Doubles OU)
Moves of the same type
Pokémon that learn this move52 Pokémon
Narrow these down further in Advanced Search (types, base stats and more) →
FAQ
What type is Eerie Impulse?
Eerie Impulse is a Electric-type Status move.
What does Eerie Impulse do?
Lowers the target’s Sp. Atk stat by 2 stages.
Which Pokémon can learn Eerie Impulse?
52 Pokémon can learn it, e.g. Pikachu, Raichu, Magnemite, Magneton, Voltorb, Electrode, Electabuzz, Jolteon.